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2K’s BioShock team is recruiting like crazy for the next installment in the series

2K’s BioShock team is recruiting like crazy for the next installment in the series

The BioShock team at 2K’s Cloud Chamber studio is ramping up its game and continuing to work on the next installment in the critically acclaimed series.

“Cloud Chamber is currently recruiting like crazy for game developers in two fantastic locations: the San Francisco Bay Area (Novato, CA) and Montreal, Quebec,” the website states.

The studio has 29 open positions in various disciplines, including animation, art, design/screenplay, production/management and writing.

2K announced in December 2019 that work had begun on a new entry in the BioShock series, but has remained tight-lipped about the project for the past four and a half years.

According to an old job posting, BioShock 4 will take place in “a new and fantastic world” and will reportedly be set in the 1960s in a fictional Antarctic city called Borealis.

The Cloud Chamber team includes a number of BioShock veterans, including Design Director Jonathan Pelling and Creative Director Hoagy de la Plante.

Pelling was a designer on the original game and creative director of 2K’s Australian team that helped create the floating world of Columbia in Infinite, while de la Plante was involved in the original BioShock in multiple disciplines, including level design, art and programming.

2K's BioShock team is recruiting like crazy for the next installment in the series

Original BioShock director Ken Levine is not involved in the new game. He is working on Judas, the debut title from 2K studio Ghost Story Games, which Levine founded after the closure of BioShock and BioShock Infinite developer Irrational Games.

The single-player science fiction first-person shooter is scheduled to be released during 2K owner Take-Two’s current fiscal year, which ends in March 2025.