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Why a Cold War feature shouldn’t be included in Call of Duty: Black Ops 6

Why a Cold War feature shouldn’t be included in Call of Duty: Black Ops 6

Highlights

  • Call of Duty: Black Ops 6 features a full campaign, multiplayer and zombie mode.
  • The campaign takes place during the Gulf War and addresses the growing mistrust of America.
  • The game should avoid non-canon alternate endings like Cold War’s and instead focus on in-game choices.



Officially introduced a few weeks ago during the Xbox Showcase, Call of Duty: Black Ops 6 looks like it will be the most complete call of Duty experience in recent times. Along with a multiplayer mode with 16 original maps and the long-awaited return of the traditional turn-based zombies, Call of Duty: Black Ops 6 delivers another full-fledged campaign that follows directly on from the events of . Call of Duty: Black Ops Cold War and technically to the flashbacks in Call of Duty: Black Ops 2.

A focus of the direct presentation, Call of Duty: Black Ops 6The campaign of is set to be another “highly dramatic spy thriller” in the style of its predecessor. The action takes place at the height of the Gulf War, tensions between the US and the Soviet Union have subsided after the fall of the Berlin Wall, but a growing distrust of the government is spreading across America. Based on this short premise, it seems as if Call of Duty: Black Ops 6 could already deliver one of the most engaging campaigns in franchise history, and while it should borrow a lot from its predecessor, there is one feature it needs to steer clear of.


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Call of Duty: Black Ops 6 should avoid the alternate endings of the Cold War

The alternate ending of Call of Duty: Black Ops Cold War felt superfluous

Following on from Treyarch’s other previous entries, Call of Duty: Black Ops Cold War introduced some new features to the franchise’s campaign mode. One of the best additions was Black Ops Cold Warwhere players often had to make one or two key decisions per mission that affected gameplay or narrative. These decisions ranged from dialogue options that required players to kill or arrest an arms dealer to optional objectives that required players to rescue or abandon a captured spy. For the most part, this choice system felt like a great addition and increased the replay value of Black Ops Cold Warand gives the story real weight.


However, there was an election in Call of Duty: Black Ops Cold Wars campaign that stood out for all the wrong reasons. Right at the end of the campaign, players are given the choice to either side with the team they’ve been working with throughout the game, or betray them and side with the game’s antagonist. Betraying Russel Adler’s team sees the player gunning down iconic characters like Woods and Mason before setting off some nukes around the world.

While the macabre nature of this ending is fascinating, it is also quite jarring for any long-term call of Duty Fans. With Cold War takes place between Black-Ops 1 And 2this ending is obviously not canon, as Woods and Mason are still very much alive in the latter, which massively weakens the impact of this ending.


Call of Duty: Black Ops 6 should invest its resources in other areas

Call of Duty: Black Ops 6 technically ahead black Ops 2‘s timeline 2025, which is an alternate ending like Cold Warfeel just as redundant. Instead of creating an entire non-canonical campaign mission for an alternate ending, Call of Duty: Black Ops 6 should use these resources to make some more complicated decisions spread throughout the campaign. These decisions could provide just as much replay value as an alternate ending that allows players to change certain narrative and gameplay aspects of the final mission without compromising the canon of the series.