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Flintlock: Siege of Dawn isn’t a Soulslike or an action RPG – it’s a Souls-lite designed to help newcomers discover “what’s so great about the genre.”

Flintlock: Siege of Dawn isn’t a Soulslike or an action RPG – it’s a Souls-lite designed to help newcomers discover “what’s so great about the genre.”

“What we really enjoyed was taking these opposing things and putting them together.” When I spoke to Creative Director Simon Dasan and his team just before Summer Game Fest, Flintlock: The Siege of Dawn was just a month away, and with the specter of Shadow of the Earth Tree There is a dark undertone to the entire event, making it clear that developer A44 is keen to make its game a place in the increasingly busy Soulslike market.

This design philosophy is most evident in A44’s attempt to recreate the ‘Souls-lite’ as a separate entity from the soulsHow. For Dasan, this idea is “a way of combining the two genres – an action RPG and a regular Soulslike.” The studio had made the critically well-received Ashen in 2018, which was “very much Soulslike,” Dasan explains, and “had the idea of ​​making it a little more accessible to newer players.”